Project information
- Category: Game Development
- Engine/Language: Unity - C#
- Type: School project
- Project end date: 23 - 04 - 2022
- Project duration: 3 weeks
- itch.io page: Click here
Project information
SpaceBoy is a singleplayer "arcade shoot-em-up" type game made as exercise to practice teamwork using Scrum(Trello) and GitHub. For school this project had to contain a boss, full game loop and no unity animations. We decided to make the game a wave based arcade shoot em up.
Gameplay
SpaceBoy is an arcade shoot-em-up type game. Which means it can endlessly be played to get a better and better high score. Each wave has a set length that ends with a boss, saving the players points and giving them the option to quit.
The player has infinite ammo but needs to reload. This forces them to pick between the 2 types of attacks: a weak dual rapidfire gun, or a charged shot that gets bigger and does more damage the longer you charge it (limited to 2 seconds).
My part
In this project I was responsible for the player. Making sure the player could shoot, move and take damage. I was also responsible for the UI score and game loop. This being my first interaction with UI I really enjoyed creating little details like the moving ammo bar.